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- 19:23, 9 June 2019 MNSI:Hall Of Fame (hist | edit) [606 bytes] Mischy (talk | contribs) (Created page with "<div align="center"> As people adopt MNSI in their work, both work in progress projects and released games will get listed here. With their author's approval of course. This w...")
- 14:56, 8 June 2019 MNSI:Sound Libraries (hist | edit) [4,635 bytes] Mischy (talk | contribs) (Created page with "Sound libraries in MNSI take the form of a struct asset. Pictured bellow. 800px ==What are they== They are essentially, a structure composed out of...")
- 22:15, 7 June 2019 MNSI:Sanity Checklist (hist | edit) [1,001 bytes] Mischy (talk | contribs) (Created page with "Quick list of pointers to go though if no sounds are being played. There are a lot of things that can contribute to the plugin failing to play a sound, this list is designed...")
- 21:54, 7 June 2019 MNSI:Audio Cues (hist | edit) [2,820 bytes] Mischy (talk | contribs) (Created page with "It is best to work using sound Cues, instead of loading sound files directly in a sound library. ((Although it's possible to do that.)) ==Impact Sound Cues== Sound cues for...")
- 21:02, 7 June 2019 MNSI:Optimisation (hist | edit) [3,754 bytes] Mischy (talk | contribs) (Created page with "Outlines here are ways to optimize resource usage of a MNSI component. File:OptimisationSettings1.JPG")
- 20:05, 7 June 2019 MNSI:Sound Querry Schematic (hist | edit) [170 bytes] Mischy (talk | contribs) (Created page with "This flow chart shows what happens when the MNSI plugin detects a collision event.")
- 18:44, 6 June 2019 MNSI:Naming Conventions (hist | edit) [2,859 bytes] Mischy (talk | contribs) (Created page with "This page describes all the special naming quirks MNSI uses. ==Physical Material Naming== Physical Materials can have all characters in their name. The only exception is the...")
- 18:37, 3 June 2019 MNSI:Quick Materials (hist | edit) [3,558 bytes] Mischy (talk | contribs) (Created page with "This is a quick brief of defining physical materials in the MNSI plugin. It is not exhaustive, please look at the in depth pages for each topic mentioned to gain better unders...")
- 13:19, 2 June 2019 MNSI:Skeletal Mesh (hist | edit) [1,050 bytes] Mischy (talk | contribs) (Created page with "Limited skeletal mesh support exists. It is a separate component designed for skeletal meshes. "MNSI-PhysicsSounds_SkeletalMesh" "MNSI-MainPlugin/Examples/Props/MetalBox_Skel...")
- 13:11, 2 June 2019 MNSI:Multi-Component (hist | edit) [2,051 bytes] Mischy (talk | contribs) (Created page with "Several MNSI components can be added in the same blueprint actor, to affect separate static meshes in that actor. 1000px Here MNSI has been us...")
- 13:28, 26 May 2019 MNSI:Features (hist | edit) [3,224 bytes] Mischy (talk | contribs) (Created page with "A complete list of "Features". ((Mostly so that I won't forget them either.)) ==Impacts== ==Roll and Friction sounds== ==Relative Correction== ==Roll vs Slide Correction==...")
- 12:40, 26 May 2019 MNSI:Options (hist | edit) [4,001 bytes] Mischy (talk | contribs) (Created page with "---- <strong>////Temp Layout , Do Beauty Pass////</strong> File:File:Tutorial CompleteSettings.PNG <strong>////Temp Layout , Do Beauty Pass////</strong>")
- 12:09, 26 May 2019 MNSI:Quick Start (hist | edit) [3,447 bytes] Mischy (talk | contribs) (Created page with "---- temp --For Static Mesh-- 0. Use one of the supplied example meshes the first time you're doing this to get the hang of the process. Try "MNSI-MainPlugin > Examples > Pr...")
- 17:00, 24 May 2019 MNSI:Default Sound Set (hist | edit) [1,622 bytes] Mischy (talk | contribs) (Created page with "Test Sound Sample")
- 15:55, 19 May 2019 MNSI (hist | edit) [2,535 bytes] Mischy (talk | contribs) (Created page with "<strong>MNSI - adding sounds to physics in Unreal 4</strong> This is the main documentation page of MNSI. Listed blow is a comprehensive collection of tutorials and documenta...")