Difference between revisions of "MNSI"
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Your questions will be used to further iron out any ambiguity in this wiki. | Your questions will be used to further iron out any ambiguity in this wiki. | ||
Projects using MNSI hall of fame -> [[MNSI:Hall Of Fame]] | <strong>Projects using MNSI hall of fame -> [[MNSI:Hall Of Fame]]</strong> | ||
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Revision as of 19:09, 9 June 2019
MNSI, a plugin to add sounds to physics interactions in Unreal Engine 4.
This is the main documentation page of MNSI. Listed blow is a comprehensive collection of tutorials and documentation to get you started.
Example of what can be achieved with this plugin.
For Questions on the usage of MNSI, please email 123croc@gmail.com OR send a message to my user account at Unreal Forum. https://forums.unrealengine.com/member/66426-mischievousm Your questions will be used to further iron out any ambiguity in this wiki.
Projects using MNSI hall of fame -> MNSI:Hall Of Fame
Out Of The Box Basic Operations
Prop artists look here.
- Quick start guide, making MNSI work on your Static Mesh physics prop.
- Quick start guide, making MNSI work on your Skeletal Mesh physics prop.
- Multi-Component prop setup.
- The basics of materials, making MNSI work on your material.
- The Default Sound Set catalogue.
- Sanity Checklist. A simple pointer list to go though if something isn't working.
Technical Arts Operations
Technical artists zone.
Sound Design Operations
Sound artists sound-proof zone.