Difference between revisions of "MNSI"
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[[Category:MNSI]]<strong>MNSI | [[Category:MNSI]]<div align="center">[[file:WikiImages MNSIHeader.png|500px]]</div> | ||
<div align="center"><strong>MNSI, a plugin to add sounds to physics interactions in Unreal Engine 4.</strong> | |||
This is the main documentation page of MNSI. Listed blow is a comprehensive collection of tutorials and documentation to get you started. | This is the main documentation page of MNSI. Listed blow is a comprehensive collection of tutorials and documentation to get you started. | ||
[[https://www.unrealengine.com/marketplace/en-US/slug/mnsi-adding-sound-to-physics Download!]] | |||
[[https://forums.unrealengine.com/unreal-engine/marketplace/1492920-mnsi-adding-sound-to-physics-may-update| Main Forum Thread.]] | |||
Example of plugin in action. | |||
{{#ev:youtube|https://www.youtube.com/watch?v=zfD7mrQUNOQ&t=6s}} | |||
For Questions on the usage of MNSI, please email 123croc@gmail.com OR send a message to my user account at Unreal Forum. https://forums.unrealengine.com/member/66426-mischievousm | |||
Your questions will be used to further iron out any ambiguity in this wiki. | |||
<strong>Projects using MNSI hall of fame -> [[MNSI:Hall Of Fame]]</strong> | |||
</div> | |||
==[[file:WikiImages OutOfTheBox.png|50px]]Out Of The Box Basic Operations== | |||
Prop artists look here. | |||
<div style="column-count2:;-moz-column-count:2;-webkit-column-count:2"> | |||
* [[MNSI:Quick Start|Quick start guide, making MNSI work on your Static Mesh physics prop.]] | |||
* [[MNSI:Skeletal Mesh|Quick start guide, making MNSI work on your Skeletal Mesh physics prop.]] | |||
* [[MNSI:Multi-Component|Multi-Component prop setup.]] | |||
* [[MNSI:Quick Materials|The basics of materials, making MNSI work on your material.]] | |||
* [[MNSI:Default Sound Set|The Default Sound Set catalogue.]] | |||
* [[MNSI:Sanity Checklist| Sanity Checklist. A simple pointer list to go though if something isn't working.]] | |||
</div> | |||
==[[file:WikiImages TechArt.png|50px]]Technical Arts Operations== | |||
Technical artists zone. | |||
<div style="column-count2:;-moz-column-count:2;-webkit-column-count:2"> | |||
* [[MNSI:Features|Complete plugin features reference list.]] | |||
* [[MNSI:Options|Complete plugin options reference guide.]] | |||
* [[MNSI:Sound Querry Schematic|Complete flow chart of sound queries.]] | |||
* [[MNSI:Naming Conventions|The Naming Conventions in MNSI physical materials.]] | |||
* [[MNSI:Optimisation|List of optimization options available.]] | |||
</div> | |||
== | ==[[file:WikiImages AudioArt.png|50px]]Sound Design Operations== | ||
Sound artists sound-proof zone. | |||
<div style="column-count2:;-moz-column-count:2;-webkit-column-count:2"> | <div style="column-count2:;-moz-column-count:2;-webkit-column-count:2"> | ||
* | * [[MNSI:Audio Cues|Suggested audio cue setup and MNSI audio cue specifics.]] | ||
* | * [[MNSI:Sound Libraries|The Sound Library Struct and working with sound libraries in MNSI.]] | ||
</div> | </div> |
Latest revision as of 23:15, 13 October 2019
MNSI, a plugin to add sounds to physics interactions in Unreal Engine 4.
This is the main documentation page of MNSI. Listed blow is a comprehensive collection of tutorials and documentation to get you started.
Example of plugin in action.
For Questions on the usage of MNSI, please email 123croc@gmail.com OR send a message to my user account at Unreal Forum. https://forums.unrealengine.com/member/66426-mischievousm Your questions will be used to further iron out any ambiguity in this wiki.
Projects using MNSI hall of fame -> MNSI:Hall Of Fame
Out Of The Box Basic Operations
Prop artists look here.
- Quick start guide, making MNSI work on your Static Mesh physics prop.
- Quick start guide, making MNSI work on your Skeletal Mesh physics prop.
- Multi-Component prop setup.
- The basics of materials, making MNSI work on your material.
- The Default Sound Set catalogue.
- Sanity Checklist. A simple pointer list to go though if something isn't working.
Technical Arts Operations
Technical artists zone.
Sound Design Operations
Sound artists sound-proof zone.