Difference between revisions of "MNSI:Naming Conventions"

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(Created page with "This page describes all the special naming quirks MNSI uses. ==Physical Material Naming== Physical Materials can have all characters in their name. The only exception is the...")
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Revision as of 18:44, 6 June 2019

This page describes all the special naming quirks MNSI uses.

Physical Material Naming

Physical Materials can have all characters in their name. The only exception is the "-" string.

Example of valid unique names;

CardboardBox_Small, ShotgunShell, Glass_Type2.

Multiple types of Physical Materials can be all instanced to a single name using the "-" to create "instances" of existing physical materials.

For example;

Default_Stone can be a physical material with sounds setup for stone impacts. But one single physical material can't account for all variations needed, like a stone surface that is more slippery. To avoid having to define multiple physical material with the same sounds in a sound library, the instancing feature can be used.

Default_Stone, Default_Stone-Slippery, Default_Stone-ReallyDense, Default_Stone-LowMass will all be treated as Default_Stone by the MNSI parser.

Sound Library Definitions