Difference between revisions of "MNSI:Quick Start"

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==The How==
==The How==


It is recommended that the first time, this guide be followed using one of the example meshes supplied. That way all external parameters that could cause headaches will be removed while still learning the workings of this plugin.
It is recommended that the first time, this guide be followed using one of the example meshes supplied. That way all external parameters that could cause headaches will be removed while still learning the workings of this plugin. Let's use "MNSI-MainPlugin > Examples > Props > mesh > WoodBox"


===Adjusting the parameters===
{|class=wikitable
| style="padding: 10px" |
Quick Run;
# Make new blueprint actor.
# Add Static Mesh Component.
# Set Mesh as root.
# Set "Simulate Physics" and "Generate Hit Events" on mesh.
# Add "MNSI-PhysicsSounds" as component.
|}
 
===Illustrated!===
 
* Make new blueprint class -> actor
[[File:Setup1.PNG]]
* Either drag the mesh needed, or use Add Component and create a new Static Mesh Component. Here is how it looks like using the example WoodBox mesh.
[[File:Setup2.PNG]]
* ((Optional but recommended)) Set your mesh as Root. Click on it and drag it over the Default Scene Root. It should look like this.
[[File:Setup3.PNG]]
* Enable "Simulate Physics" and "Generate Hit Events" on mesh.
[[File:Setup5.PNG]]
* Either drag MNSI-PhysicsSounds or add it though Add Component. MNSI-PhysicsSounds is located in "MNSI-MainPlugin"
[[File:Setup6.PNG]]
* Done.
 
 
==Adjusting the parameters==


The default plugin settings will not apply for every prop. The most important factor being your prop's physical mass. Really light weight props need settings different than really heavy props.
The default plugin settings will not apply for every prop. The most important factor being your prop's physical mass. Really light weight props need settings different than really heavy props.


The settings you care about are as imaged.
The settings you care about are as imaged.

Revision as of 18:12, 2 June 2019

This guide will detail the simplest form of operation. Adding a single MNSI component to a blueprint actor.

The How

It is recommended that the first time, this guide be followed using one of the example meshes supplied. That way all external parameters that could cause headaches will be removed while still learning the workings of this plugin. Let's use "MNSI-MainPlugin > Examples > Props > mesh > WoodBox"

Quick Run;

  1. Make new blueprint actor.
  2. Add Static Mesh Component.
  3. Set Mesh as root.
  4. Set "Simulate Physics" and "Generate Hit Events" on mesh.
  5. Add "MNSI-PhysicsSounds" as component.

Illustrated!

  • Make new blueprint class -> actor

Setup1.PNG

  • Either drag the mesh needed, or use Add Component and create a new Static Mesh Component. Here is how it looks like using the example WoodBox mesh.

Setup2.PNG

  • ((Optional but recommended)) Set your mesh as Root. Click on it and drag it over the Default Scene Root. It should look like this.

Setup3.PNG

  • Enable "Simulate Physics" and "Generate Hit Events" on mesh.

Setup5.PNG

  • Either drag MNSI-PhysicsSounds or add it though Add Component. MNSI-PhysicsSounds is located in "MNSI-MainPlugin"

Setup6.PNG

  • Done.


Adjusting the parameters

The default plugin settings will not apply for every prop. The most important factor being your prop's physical mass. Really light weight props need settings different than really heavy props.


The settings you care about are as imaged.

Tutorial LinearAndRollSettingsExample.PNG

Outlined here is the best practice method for quickly finding the best values for your prop.

1. First let's adjust the Settings Impacts.

2. User "Impact Hard Velocity Min" and "Impact Light Velocity Min" are Triggers that define the minimum impulse a prop needs to experience to play either a hard impact or soft impact. The Impulse scales non-linearly with mass. "User Impact Hard Sound Range" and "User Impact Soft Sound Range." Are Ranges that define a sound volume range added to their respective Triggers . So if you set a your hard impact trigger to 1000, and a Range of 0, then as soon as the prop exceeds 1000 impulse force, it will play the sound at full volume. Setting a Range of +2000 means that the hard impact sound will play at zero volume at 1000 force, and maximum volume at 3000 impulse force. ////This is confusing revise////


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