Difference between revisions of "MNSI:Quick Start"

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(Created page with "---- temp --For Static Mesh-- 0. Use one of the supplied example meshes the first time you're doing this to get the hang of the process. Try "MNSI-MainPlugin > Examples > Pr...")
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Revision as of 12:09, 26 May 2019


temp

--For Static Mesh--

0. Use one of the supplied example meshes the first time you're doing this to get the hang of the process. Try "MNSI-MainPlugin > Examples > Props > mesh > WoodBox" for example.

1. Make new blueprint class -> actor ((link to actor unreal wiki page))

2. Load your mesh as a static mesh component. ((Either drag from content browser or manually add a static mesh component))

3. Set "Simulate Physics" on your static mesh component

4. Set "Simulation Generates Hit Events" on your static mesh component

5. Set your static mesh component as scene root r ((Link to epic wiki about scene roots))

6. Add "MNSI-PhysicsSounds" ((Either drag from content browser or though "+Add Component type"MNSI-PhysicsSounds"))

7. You're done. If your mesh has a material that is recognized by MNSI, when you play the level, you will hear sounds. Try this out with one of the supplied example meshes.

To see how to set up materials see; MNSI:Quick Materials