Difference between revisions of "MNSI:Features"

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==Roll vs Slide Correction==
==Roll vs Slide Correction==
; Friction though rolling : A car wheel spinning in place will play a different sound than if it was spinning And moving in the direction of its spin.


==Skeletal Mesh ==
==Skeletal Mesh ==

Revision as of 21:19, 26 May 2019

A complete list of "Features". ((Mostly so that I won't forget them either.))

Impacts

Hard and Light impact sounds.
Volume based on range from minimum impulse to maximum impulse.

Roll and Friction sounds

Different sounds for when rolling and or sliding.
Volume based on range from minimum impulse to maximum impulse. Pitch based on minimum and maximum pitch values, interpolated between minimum and maximum speeds.

Relative Correction

All math is relative to the surface
If placed stationary on a moving platform, rolling and or friction sounds won't play.

Roll vs Slide Correction

Friction though rolling
A car wheel spinning in place will play a different sound than if it was spinning And moving in the direction of its spin.

Skeletal Mesh

Multi-Component

Naming Conventions

Node like sound library setup

Player Distance Optimization

Impact Frequency Optimization

Roll Slide Frequency updates

Impact Vs Speed workaround

Physical Material Naming Convention

Dynamic Parameters in Sound Cues