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A complete list of "Features". ((Mostly so that I won't forget them either.))
Impacts
Roll and Friction sounds
Relative Correction
Roll vs Slide Correction
Skeletal Mesh
Multi-Component
Naming Conventions
Node like sound library setup
Player Distance Optimization
Impact Frequency Optimization
Roll Slide Frequency updates
Impact Vs Speed workaround
Physical Material Naming Convention
Dynamic Parameters in Sound Cues