Difference between revisions of "MNSI:Features"
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==Roll vs Slide Correction== | ==Roll vs Slide Correction== | ||
; Friction though rolling : A car wheel spinning in place will play a different sound than if it was spinning And moving in the direction of its spin. | |||
==Skeletal Mesh == | ==Skeletal Mesh == |
Revision as of 21:19, 26 May 2019
A complete list of "Features". ((Mostly so that I won't forget them either.))
Impacts
- Hard and Light impact sounds.
- Volume based on range from minimum impulse to maximum impulse.
Roll and Friction sounds
- Different sounds for when rolling and or sliding.
- Volume based on range from minimum impulse to maximum impulse. Pitch based on minimum and maximum pitch values, interpolated between minimum and maximum speeds.
Relative Correction
- All math is relative to the surface
- If placed stationary on a moving platform, rolling and or friction sounds won't play.
Roll vs Slide Correction
- Friction though rolling
- A car wheel spinning in place will play a different sound than if it was spinning And moving in the direction of its spin.