Difference between revisions of "MNSI:Options"

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; Manual Component Selection : Boolean Toggle. Set to false by default. If enabled, you can use the next setting to pick which static mesh component of your blueprint class the plugin works on. This allows to chain several MNSI components on multi-component blueprint classes. See [[MNSI:Multi-Component]]
; Manual Component Selection : Boolean Toggle. Set to false by default. If enabled, you can use the next setting to pick which static mesh component of your blueprint class the plugin works on. This allows to chain several MNSI components on multi-component blueprint classes. See [[MNSI:Multi-Component]]
; Manual Static Mesh Component : See [[MNSI:Multi-Component]] On picking a component.
; Manual Static Mesh Component : See [[MNSI:Multi-Component]] On picking a component.
; Debug Print Materials : Prints out the collision query. It looks like this; "PhysicalMaterailOfSelf<----->PhysicalMaterialOfSurfaceHit    Key;SoundFile" Example: "WoodBox<----->DefaultPhysicalMaterial    Key;WoodenBox_Wood_Hard"
; Debug Print Materials : Prints out the collision query. It looks like this; "PhysicalMaterailOfSelf<----->PhysicalMaterialOfSurfaceHit    Key;SoundFile" Example: "WoodBox<----->DefaultPhysicalMaterial    Key;WoodenBox_Wood_Hard" See[[MNSI:Sound Querry Schematic]]


==Settings Linear and Roll Friction==
==Settings Linear and Roll Friction==

Revision as of 13:02, 26 May 2019

Complete options reference guide.

Settings not listed here are not relevant to the end user. IE. Everything under Functional or Default. Please do not change those.

Preview

Tutorial CompleteSettings.PNG

Settings

Do Friction Sounds
Boolean Toggle. Enable or Disable the entire friction sound functionality. Use it to disable friction sounds for unimportant small objects. The Friction sounds add the most processing overhead.
Do Impact Sounds
Boolean Toggle. Enable or Disable the entire impact sounds functionality.
User Master Element
Integer. Set to 0 by default. This is the Element that we look at the physical material of. If your prop has several materials on it, you will want to pick the index of the element that has the proper material, largest element or the element that visually has the most contact with the ground.
Manual Component Selection
Boolean Toggle. Set to false by default. If enabled, you can use the next setting to pick which static mesh component of your blueprint class the plugin works on. This allows to chain several MNSI components on multi-component blueprint classes. See MNSI:Multi-Component
Manual Static Mesh Component
See MNSI:Multi-Component On picking a component.
Debug Print Materials
Prints out the collision query. It looks like this; "PhysicalMaterailOfSelf<----->PhysicalMaterialOfSurfaceHit Key;SoundFile" Example: "WoodBox<----->DefaultPhysicalMaterial Key;WoodenBox_Wood_Hard" SeeMNSI:Sound Querry Schematic

Settings Linear and Roll Friction

Settings Advanced

Settings Impacts

Settings Optimization