Difference between revisions of "MNSI"
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==Technical Arts Operations== | ==Technical Arts Operations== | ||
Technical artists zone. | Technical artists zone. | ||
<div style="column-count2:;-moz-column-count:2;-webkit-column-count:2"> | |||
* [[MNSI:Features|Complete plugin features reference list.]] | |||
* [[MNSI:Options|Complete plugin options reference guide.]] | |||
* [[MNSI:Multi-Component|Multi-Component setup.]] | |||
* [[MNSI:Naming Conventions|The Naming Conventions in MNSI physical materials]] | |||
* [[MNSI:Optimisation|List of optimization options available.]] | |||
</div> | |||
==Sound Design Operations== | ==Sound Design Operations== | ||
Sound artists sound-proof zone. | Sound artists sound-proof zone. | ||
<div style="column-count2:;-moz-column-count:2;-webkit-column-count:2"> | |||
* [[MNSI:Audio Cues|Suggested audio cue setup and MNSI audio cue specifics.]] | |||
* [[MNSI:Sound Libraries|The Sound Library Struct and working with sound libraries in MNSI.]] | |||
</div> |
Revision as of 23:06, 23 May 2019
MNSI, a plugin to add sounds to physics interactions in Unreal Engine 4
This is the main documentation page of MNSI. Listed blow is a comprehensive collection of tutorials and documentation to get you started.
Out Of The Box Basic Operations
Prop artists look here.
Technical Arts Operations
Technical artists zone.
Sound Design Operations
Sound artists sound-proof zone.